Patch 1.05 will introduce MOD Support and will be the final patch for Weird West. We are still interested in listening to your feedback and ideas though as that can be taken into account for our next game.
Please note that this board is only indicative of the dev team intentions at a given time but does not 100% guarantee any of the suggestion earmarked for a given patch will make it for that patch, as each patch content and scope is reviewed and changed as we go.
About the reused assets in v1.02, Howling Hatch location (spoilers)
The Howling Hatch location from the new screenshots show that the throne from Olvidado Pueblo and the werewolf statue from Broken Steppe are reused in this location. ...
In Patch 1.02
Add more variety to game music
Sorry but the tense "high noon" music just plays way too often, while you're in towns i'd love to hear some more upbeat old west saloon music.
Under consideration
Make Legendary Vests and Weapons actually unique
give them some little quote and a unique weapon perk and a unique name that coulf be a reference to something or just a cool name
Under consideration
Hog Wild Trophy: Beat Pigman Joe at Poker
Hi there :) For me (and many others players) it's impossible to make him spawn as a poker player. When he's in his lair and recruitable, the recruit/dismiss posse ...
Under consideration
Horses for your Posse! Let's Ride!
Seems strange that the posse only has one horse (yours). How about once you have a horse, each posse member will also have a horse. The posse horses just follow your ...
Under consideration
Eaten corpses should not trigger "discovered body" durring stealth
SPOILER WARNING
The snout as well as werewolf are able to consume the corpses of enemies to restore health. This leaves behind a small pile of flesh and bone. NPCs ...
Under consideration
add a ninja character
Ninjas can kill anyone they want! Ninjas cut off heads ALL the time and don't even think twice about it. These guys are so crazy and awesome that they flip out ALL ...
Under consideration
Custom Character in Sandbox Mode
Gain Abilities by collecting nimp heads and gifting them to a shrine to pick a power.
Have a clothing shop for customization and maybe even camp upgrades or a ...
Under consideration
Werewolf form should be a toggle and scale with melee damage
Basically, if you think about it in world, there's no reason that Dezi would ever want to smack someone with a weapon. I propose the following:
1. Make wolf form a ...
Under consideration
Besides stealing and bounty hunting , this game needs more ways to make money.
The game is overly rewarding for players who are willing to steal, making it easy for them to earn a lot of money and equipment.
However, if a player wishes to ...
Under consideration
Wearing two of the same type of amulet should give 2.5x the effect
Noticed that while wearing two Death's Door Amulets, only one triggers at low health. Stacking two of the same amulets could lead to some interesting and fun builds, ...
Under consideration
Smoother transitions in NPC movements
Often times NPCs just teleport into idle animation furniture from walking around, making very abrupt transitions. I think there should be proper transitions so that ...
Under consideration
Ability to store dollars in banks.
Quite self explanatory. I wish we could transfer dollars to other characters with banks. Now the wealth transfer can be done with ores and other valuable items ...
Under consideration
Better bounty hunting
For example, in the screenshot, Dolores Bark is "known to practice human sacrifice, blood magic, and other vile deeds". From a player's point of view, however, this ...
Under consideration
Pigman could fill barrels with poison with his special ability.
I haven't actually checked if this is already in the game, but it would be interesting if you could partially fill empty barrels with poison by using his ability ...
Under consideration
Follower Swap
I've had to take to running around with one follower because if you meet someone new you have to do a load save dance just to see their stats. Also it would be nice ...
Under consideration
Allow werewolves to eat raw meat items when in werewolf form?
Allow werewolves to heal by eating raw meat in their inventory. This would be another thing that would distinguish this character.
Under consideration
Turn-based option
This game would be absolutely PERFECT if it were turn-based.
Tactical turned-based combat based on your action point allocation. Even if you are still only ...
Under consideration
Make "already read" books more obvious esp in bookshelves.
Right not on bookshelves you have to pick up books to see if you've already read them and many books have the same primary title so you have to pick them up and read ...
Under consideration
Kill your husband has wrong dialog at five
If you kill your husband in A1 the dialog at the 5 doesn't match and says "saved their sweetheart but outed sheriff albright" when husband was killed and albright's ...
Under consideration
Pets
Would be cool if you could befriend a pet dog. Just a small Qol upgrade that would add to the game.
Under consideration
Fixed Camera for Combat
A fixed camera angle for combat instead of a one that can be rotated. Having the camera fixed and giving the player option to fully move around without having to ...
Under consideration
Possible bug: Horses yelling "PRAISE YEB!" as I pass them in town.
1. Not sure if anyone else has seen this (and I haven't finished the game yet, so not sure if there is a reason... but horses yell PRAISE YEB! as I pass them. Bug? ...
Under consideration
Equipped weapons should be visible on the player character.
I noticed that the weapon you have currently equipped doesnt show up on your characters back or hip. But it does for NPCs and possee members. Would be cool to see the ...
Under consideration
Convert Nimp Relics to Another Resource
Nimp relics are overflowed as game goes on, which makes finding new relics less rewarding. How about adding a way to convert them to another resource: metal bars, HP, ...
Under consideration
Neat Stuff
. Your characters should retain ammo on switch and not just be lost entirely
. Higher tiered vest should increase inventory
. Have all main posse members appear at ...
Under consideration
Better way of picking interactable items
It's painful. Especially when it comes to picking up loose change. I walk up to a table where someone played poker and I need to individually pick up coins. Sometimes ...
Under consideration
L'inventaire
Bonjour,
Il ya un defaut tres gênant. C'est par rapport à l'inventaire.
C'est le fait que les objets equipé (arme, armure, talismans) restent dans notre ...
Under consideration
Drink wine and other beverages that trigger the drunk status effect
I just want to drink those directly similar to other immersive sims (Bioshock, Prey 2017, Deus ex) that allows you to drink them directly.
Under consideration
Junk tag color
I want to understand if item is junk or not before picking it up.
Maybe add basic color differentiation, like grey for junk and white/<...> for others.
Under consideration
Hunger/sleep mechanic
From this relatively popular suggestion: https://weirdwest.featureupvote.com/suggestions/283108/life-simulation#comment381713
While I think that the idea of ...
Under consideration
Scrapping weapon directly from loot window
Add same hotkey for scrapping from loot window as from inventory. Mostly green and non grade weapons are looted only for bullets
Under consideration
Add a "you decide to keep living in the heroes" ending
IN all endings you just die. Whatever you do, whatever actions or good you do your character in the end dies or the world dies. We deserve a "good" ending where the ...
Under consideration
Turkish language support
Who wouldn't want to play the game in their own language?
There are a lot of young actors who speak Turkish. Also outside of Turkey :)
Under consideration
Gangs should randomly hold towns hostage. Give us a telegraph to either deal with it or let it be.
Would be great for some endless missions. They should not kill the town folk but rather patrol or stand guard with demands for money or rare items. We could then be ...
Under consideration
prevent companion text from blocking view of the player character
posse reaction to actions the player character does, such as applying the chokehold, obscures the view when they are close by.
Under consideration
Sparing Red Thunderbird
If the player finds a non-lethal way to spare Red Thunderbird, he can return as a Ravenous Bounty target in chapter 4. Add some more ways to spare him, like giving ...
Under consideration
Hide dead NPCs in the duelling circles
You should be able to hide at least one dead NPC in a duelling chalk circle mark, NPCs walking by who didn't hear the shot (?) would think that they'd been killed in ...
Under consideration
New Characters
I’d love to see some new playable characters. Some ideas are a living scarecrow, a daywalker vampire, or maybe a wendigo. The scarecrow could summon swarms of crows ...
Under consideration
Interaction et Destruction Environnemental
Rajouter plus d'interaction et de destruction environnemental par exemple caché un cadavre dans un tas de foin ou un tonneau, faire tombé l'enseigne d'un magasin pour ...
Under consideration
Please add a knock out button, or at least make it priority instead of picking stuff up
A lot of times when im trying to knock someone out i end up picking a object and that end up screwing you up.
Under consideration
Add a barrel of non-lethal and other substance to add to variety of options
Right now all barrels are a lethal option
Would it be possible to add barrels containing things something such as
* Chloroform, flash powder or other knockout ...
Under consideration
Infinite Merchant Inventory
I just got to the point where traders in Grackle dont buy anymore because their inventory seems to be full. Bought one Item, could sell one again. As long as there is ...
Under consideration
Horse Rarity
Can be nice to purchase different rarity horses.
For exemple-
•Grey - the actual one- 269$
•Green 1% faster. 379$
•Blue 2% faster and +1 slot saddle bags ...
Under consideration
Add strong unique companions for low-rep players
There seems to be a bias in the companions towards good-rep players to the extent that there's little unique content for low-rep players. Adding some strong low-rep ...
Under consideration
Remove "unaware!" sound effect on unconcios enemies
When you hit unconscious person lound "unaware" sound effect is played. Same happens even for unconcious enemies on fire, every damage tick causes this sound effect ...
Under consideration
Feedback sound when scrapping a weapon, not just when scrapping is done
Personally I'd like a sound to play when holding to scrap, it saves me having to focus on the button dialog. I think other games with weapon scrapping do this
Under consideration