Way to revive your companions that fall during battle.
I really wish there was a way to use a health kit to revive fallen companions during a battle. I leave companions at home when going on dangerous missions because I don't want to lose them. Especially ones from prior missions, I grew attached to them and don't wanna lose them to so no name mob.
Comments: 24
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28 Feb, '22
Julien Roby AdminMaybe one way to go about this could be to offer the revive interaction on them and have a high cost in term of bandages or introduce a consummable thats specific to it. We had revive on fallen companion before and we had disabled/enabled it multiple times during devs for various reasons, so would have to go back and see what problems this brings before considering if further but please feel free to add notes and comments on this topic if you have more opinions/ideas about it!
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28 Feb, '22
LovesickPerhaps a first aid kit that costs more to buy than a couple of bandages, one time use or maybe a few if possible?
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28 Feb, '22
LarzWell this thing can go both ways. Ai being better to command by having commands of stay close or stay distant.
And being allowed to heal in combat. as they have a tendency of running around like headless chickens.
Or have a special medkit that can revive them.
As right now they feel like meatshields.
and i want to have the previous journey charecters to help out. but at the same time i don't want them to die. so i often just roam alone. -
28 Feb, '22
Julien Roby AdminQuick question: Do you guys usually equip your companions with better vests and also give them bandages and poison antidote? Cause they will equip/use all of those, so trying to see if thats part of the issue (ie not communicated clearly in game so you might not be aware of it / might not have leveraged this). Let us know!
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28 Feb, '22
LarzI haven't tried that but il give it a try.
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28 Feb, '22
D____GAbsolutely, I find they are pretty fragile without a good amount of bandages and a good vest.
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28 Feb, '22
D_______Did you use the posse perk ? It's the first one I got/maxed out and after that my companions pretty much lasted through the whole game even without giving them vest/items (in normal difficulty).
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28 Feb, '22
SparkyI equipped bandages on my posse members and it keeps them alive a bit longer. I didn't notice the health threshold when they use the bandage and sometimes I had the feeling they aren't using it when their health dropped below 50%. I would concentrate more on explaining this mechanic to the player than making a revive system for the companions. This way you give a "rogue like" feel, that you can't go guns blazing into tough enemies and at the same time will incentivize to craft vests/weapons for the companions or giving them better guns.
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01 Mar, '22
miesalsI do try to put the second and third best west that I have to my companions.
As for the companion revival I think there should be quite a punishing time restriction and you should carry/ride to a doctor to revive the companion. The time restriction IMHO should as such that if your companion gets downed in a particularly remote area, you should be forced to drop whatever you are doing and rush to a doctor, and maybe even then not make if its particularly remote. -
01 Mar, '22
dEMoliteWait, i only know that i could apply bandages to the companion. Did we really could give them the bandages for self healing? I wished i could have had revived some.
I mostly used my companions as a defensive Shield. (ye they were expensive :D) -
02 Mar, '22
OvercrimpIs there any type of notice when getting your first companion that they'll use equipped consumables? Making that a bit clearer would help ease this a bit.
I've always resorted to reloading my save when someone in my party dies, I feel in most scenarios that'd be preferable to potentially blowing a bunch of bandages. -
04 Mar, '22
Omer OztasYou can also add an option to turn on/off perma-death of the companions while starting a new game.
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06 Mar, '22
dEMolite@Overcrimp: when you finished the mission for the sheriff you had been given the first companion. when he got damaged you are getting a notice that you could heal him with bandages but they are not stating that you could share those items with them.
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01 Apr, '22
irritablerodentDon't know how feasible this is, but an option to have a companion hold their position would make it easier to keep them alive. E.g. a conversation option added to their dialogue that tells the AI to stop moving and stay put.
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02 Apr, '22
MetzliThis would definitely feel like less of an issue if the companion AI was not so terrible. 90% of the time my companions, who are both equipped with bows, end up in melee range of enemies, and often in my line of sight. Makes it very difficult to keep them out of harm's way. I did not know until I read Julien's post that allies would use items in their inventory though. So some tutorial about the companion AI is definitely a good / simple way to address this in the short term.
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03 Apr, '22
Christopher DiBellaNot personally a fan. I like how NPC deaths matter. It's not an inconvenience for me, it's a feature.
It's pretty easy to make NPCs last longer via upgrades, items, or giving them bandages.
Honestly the AI is better than most games I have seen it in.
I DO think NPC AI should be based on their weapons, i.e. rifles keeping their distance, shotguns running into fights etc. -
06 Apr, '22
Kevin JohnsonI actively dislike this idea because I enjoy the role companions play currently. If you want them to survive, you need to invest in them with the posse perk, give them equipment, and give them bandages. These three things make your companions extremely sturdy.
More importantly (to me), giving players a way to revive companions takes away from the role of companions and the brutality of the world. This is a game where companions are supposed to bite it unless you invest heavily in them. It's a brutal world. I love that. Revivable companions would be more akin to games that hold your hand like Mass Effect, where nobody can really die. -
06 Apr, '22
Dano Pettofrezzai do equip them with everything they auto-equip but they don't seem to use the bandages constantly to be honest, i use quick-save before a mission and quick-reload if one of them dies
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06 Apr, '22
PatrickI'd love to see the ability to revive posse members using a ritual with nimp heads would be cool. Maybe you have to go to a certain temple or place.
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07 Apr, '22
Manfred FredmanHow about an oasis which can resurrect one character?
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10 Apr, '22
NOT George ClooneyThe west was a harsh place where death was all to common place. I dislike a revive feature. I equip my posse with bandages, upgraded vests, anitvenom, and upgraded weapons. I have my posse perk maxed and now long for having commands implemented that let me move them where I want or tell them how agressive/passive to be.
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12 Apr, '22
KarlHow about a quest to resurrect a companion? Something difficult and cruel (a life for a life) with complex ingredients on a specific place in the middle of the night…
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28 Apr, '22
yariel...
Make Chemical Worktable at Apothecary ...
Same like Forge to craft upgrade weapon and Table Work to craft Vest ...
Ex : To craft First Aid Kit you need to add few thing mainly bandage ...
this can become very useful for utilizing junk which haven't get any use for now ... -
05 Jun, '22
PatrickI've always liked the idea of using Nimp heads to resurrect the fallen.