Controlling the range of throwable objects
It just seems odd that there is a set range for dynamite and else. I think it breaks the imersion. Why would I not be able to decide if I throw something 2 or 4 meters. It also makes it nearly impossible to use throwables mid fight. If I hit an enemy it's mostly out of luck or they walk right into it. And it's even more odd that there is no indicator for throwing lamps or other worldobjects.
Comments: 4
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01 Apr, '22
Julien Roby AdminThanks for your suggestion! Being able to select the distance of throwable props and having an aiming visual for it is on our list! We will let you know once we have something to show for it!
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02 Apr, '22
MetzliThere is a way to adjust throw distance for items from the quick select. That said, it is not intuitive to use. It took me a bit of playing with it to figure out. Random items on the ground do not seem to have an adjustable range though, which I am still confused by.
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04 Apr, '22
SethYou can change the range for throwable weapons using the scroll wheel on the mouse, but, yes, adding it for other items to help with kiting enemies would be helpful.
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11 May, '22
Julien Roby AdminThe Projectile Throw system was redone in Patch 1.02 and now allows you to throw Dynamites and other weapon projectiles with more accuracy!