Controlling the range of throwable objects

It just seems odd that there is a set range for dynamite and else. I think it breaks the imersion. Why would I not be able to decide if I throw something 2 or 4 meters. It also makes it nearly impossible to use throwables mid fight. If I hit an enemy it's mostly out of luck or they walk right into it. And it's even more odd that there is no indicator for throwing lamps or other worldobjects.

Done Suggested by: Nachtluft Upvoted: 19 May, '22 Comments: 4

Comments: 4

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