Online coop
So this is completely up to you guys as developers to implement but just plain and simple, I feel a coop option to game would be amazing, it would be great to play this with friends and I feel you already have a great feature in place for this.
By that I mean your posse system, simply, a player who joins another players session could simple take control of one of the recruited posse members, the next part is up to you and how you feel it would best be balanced. Either you could give these posse members the same abilities of the main character or just simply let them have guns/armour (maybe talismans). Personally I am happy with either of those options.
I am not sure if it is possible to incorporate something like that into the game now its released, I dont have that kind of knowledge but even if it is a smidge possible I would recommend to at least have a look down that path, if it isnt no problems, the game is still great anyways!
Also if it even has to be a standalone thats fine!
Comments: 5
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02 Apr, '22
Shield*stolen from Kida via Discord*
Or like a Dark Souls/Deathloop-style invasion where you can choose to invade as either a vendetta or a friend for life in someone else's game in certain maps -
02 Apr, '22
laxibaNice idea.
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08 Apr, '22
Rogue DakotanEven just a standalone mode, like a Horde mode where you and a friend or two get to set up in a town, and then hold off against waves of enemies sounds really fun.
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10 Apr, '22
aktionmutanteGiven that its a single player game not an easy task....
But after all the good feedback and wide audience they will probably consider it.... i mean Unreal will likely be able to exchange some controller for network-controller etc but....
Changing any game into a multiplayer experience can be an NP-Hard Problem...
It depends as any good software does on the modularity, introspective capabilities, willingness to break already existing features in order to incorporate... etc. pp
Example:
Divinity Sin 2 which clearly inspired this game had multiplayer but it wasn't that much fun.
Why: because for a classic RPG you want time to think about stuff, plan ahead, reread docu for spells etc.
so you always had the pressure from the other player getting bored...
For this game though it could work, its action driven and you have clearly only one option at a time and given that it does not have any slowmo effects except the last guy falling, it might not be an NP-Hard problem after all :-). -
18 May, '22
GrammyYes I would love this. Maybe something like EldenRing where you can summon a friend to come help or join posse.