Patch 1.05 will introduce MOD Support and will be the final patch for Weird West. We are still interested in listening to your feedback and ideas though as that can be taken into account for our next game.

Please note that this board is only indicative of the dev team intentions at a given time but does not 100% guarantee any of the suggestion earmarked for a given patch will make it for that patch, as each patch content and scope is reviewed and changed as we go.

We should be able to switch between characters after completing the story

Why would I care about putting a bunch of points into a skilltree if I can't play as the character I levelled further down the line? A biiiig design flaw, and my ...
Suggested by: Extricated (31 Mar) Upvoted: 14 Nov Comments: 25
Not planned

Newgame+

For those of us who wish to replay the story and experience the "what ifs" of the main story without having to collect all of the golden aces to power back up.
Suggested by: Dara (02 Apr) Upvoted: 22 Nov Comments: 9
Under consideration

Add translation for Italian language

maybe outsource the translation?
Suggested by: Andrea (09 Apr) Upvoted: 26 Nov Comments: 7
Under consideration

Add Sandbox mode

Would love to have a more sandbox playthrough, where there is no end. Repeatable but random tasks, bounties, and exploration. Obviously a decent bit of work but the ...
Suggested by: DefinitiveToast (03 Apr) Upvoted: 24 Nov Comments: 9
Not planned

Knocked out NPC's in beds shouldn't cause other NPC's to be alarmed.

Probably something awkward to implement but a nice immersion touch [imo.] Having seen NPC's sleeping on bedrolls and beds I thought i'd try knocking them out and ...
Suggested by: Frogger (28 Feb) Upvoted: 12 Jul Comments: 6
Done

Rework Stealth (because Stealth is awesome)

Hello there! I like what you do, congrats to the team! I feel the game is great but stealth is a bit disappointing today. Here are a couple of suggestions : ...
Suggested by: Piwoailles (01 Apr) Upvoted: 12 Jul Comments: 14
In Patch 1.03

Vests should expand carrying capacity

I think vests should not only provide protection but also increase your inventory somewhat.
Suggested by: Ben W. (01 Apr) Upvoted: 23 Jul Comments: 4
Under consideration

Improvements on gore and dismemberment mechanics

To increase realism and immersion, for example: the type adopted by Read Dead Redemption 2.
Suggested by: Rui Carrer (04 Apr) Upvoted: 10 Aug Comments: 3
Under consideration

Way to Call Your Horse

Sometimes during random encounters, NPCs or animals will hurt your horse and cause it to flee. I know fast traveling puts you back on your horse but there should be a ...
Suggested by: Fer (01 Apr) Upvoted: 08 Oct Comments: 10
In Patch 1.03

Native 4K UHD resolution on Ps5/Xbox Series X versions of the game.

First of all, I'm sorry if someone has already posted something like that, I believe it would intensively increase immersion and overall fun playing this magnificent ...
Suggested by: Rui Carrer (04 Apr) Upvoted: 10 Aug Comments: 4
Under consideration

Either remove children, Make them incapable of alerting, or Allow children to be killed/knocked out

As it stands right now, children act as invincible security cameras that the player cannot act against. They will alert guards without the player being able to do ...
Suggested by: aplethoraof (02 Apr) Upvoted: 03 Oct Comments: 10
In Patch 1.03

Way to revive your companions that fall during battle.

I really wish there was a way to use a health kit to revive fallen companions during a battle. I leave companions at home when going on dangerous missions because I ...
Suggested by: Praxis123 (28 Feb) Upvoted: 18 Nov Comments: 24
Under consideration

Aim assist or a 'snap-to' aiming.

Having to stop aiming to change player direction is not enjoyable with the fast paced action of the combat using a controller.
Suggested by: Rex (01 Apr) Upvoted: 21 Jul Comments: 9
In Patch 1.03

Life simulation

There is a beautiful world. The story and missions are also very good. But I don't want to leave this world. :) I have to plant my garden, I have to trade. I could ...
Suggested by: Ă–mer / mecdel (28 Feb) Upvoted: 10 Aug Comments: 7
Under consideration

Equipped Items Shouldn't Take Inventory Space

If you have 1 of each Weapon type equipped as well as a Vest and 2 Amulets you are already missing out on 8 of 48 inventory slots. Since bandages, dynamite, ...
Suggested by: Diogenes Kynikos (02 Apr) Upvoted: 23 Sep Comments: 5
Planned

knife one hit kills

kinda silly that your character can only choke out unware people but can't go lethal as an option. if i want to steahlt kill people i need to choke them out first and ...
Suggested by: Dennis (31 Mar) Upvoted: 05 Jul Comments: 6
Done

Dual wielding revolvers (and meele)

Well pretty much what the title says. A wield west game without dual wielding? Sounds a bit off for me.
Suggested by: Staubkappe (03 Apr) Upvoted: 31 Jul Comments: 5
Under consideration

Add an "opt-out of data collection" option

I simply do not want to give you my data. I paid for your game, do not impose this feature that should be optional.
Suggested by: Kiros (31 Mar) Upvoted: 18 Apr Comments: 4
Done

Highlight items button (accessability option)

I would like a button to highlight/outline all surrounding items in the area. It's sometimes very hard to make out on a TV or on Steam Deck, or even on a normal monitor.
Suggested by: Feef (01 Apr) Upvoted: 16 Nov Comments: 13
Under consideration

Closer camera angle.

It would be great if it was possible to an extra zoomed in camera view that lower down and closer to the character's shoulder, making it easier to see enemies and ...
Suggested by: Ketchval (01 Apr) Upvoted: 06 Oct Comments: 8
Under consideration

Posse Inventory + Merchant Interaction

It would be easier to also have your in posse inventory in the merchant screens, rather than getting (mostly) the junk you stored in your posse's inventory. Maybe ...
Suggested by: Neuchersky (28 Feb) Upvoted: 13 Oct Comments: 8
Done

Modding support and/or level editor

An easy to use level editor so we can create our own weird adventures in the weird west. Also, allow us to add in new characters, enemies, weapons, and so on into ...
Suggested by: Spectral (30 Mar) Upvoted: 03 Dec Comments: 6
Planned

Allow Ol' Blue to be upgradable

Seems to be similar/identical to the Sharps - why not be able to upgrade it as well.
Suggested by: vetlet (05 Apr) Upvoted: 21 Jul Comments: 6
In Patch 1.03

Posse and NPC "wait here" command

Sometimes I want members of my posse to stay in a certain location so that I can initiate a fight without risking them catching a stray bullet. For example, I want ...
Suggested by: Soliloquy (02 Apr) Upvoted: 13 Oct Comments: 5
Under consideration

Controlling the range of throwable objects

It just seems odd that there is a set range for dynamite and else. I think it breaks the imersion. Why would I not be able to decide if I throw something 2 or 4 ...
Suggested by: Nachtluft (01 Apr) Upvoted: 19 May Comments: 4
Done

Rivers should carry bodies

Tossing bodies into what appears to be a fast moving river and having them just sink like a rock is disappointing. Would love to see currents carry bodies downstream ...
Suggested by: feliscele (01 Apr) Upvoted: 10 Aug Comments: 1
Under consideration

Add polish language

Suggested by: Xdl (01 Apr) Upvoted: 27 Nov Comments: 2
Under consideration

Add full voice-over

I love voice-over, it adds so much to the immersion. I know its maybe the worst kind of request, as its expensive af, still i would love to see it in this fantastic ...
Suggested by: misantronic (02 Apr) Upvoted: 18 Sep Comments: 13
Under consideration

Better Posse AI tracking

A few times one of my posse members became lost when going to a new area. Not sure if it's a bug or what. Also, when escorting Snacc, npc posse members went berserk.
Suggested by: NakedNinjaBee22 (01 Apr) Upvoted: 12 May Comments: 6
In Patch 1.03

Online coop

So this is completely up to you guys as developers to implement but just plain and simple, I feel a coop option to game would be amazing, it would be great to play ...
Suggested by: Shield (02 Apr) Upvoted: 10 Aug Comments: 5
Under consideration

Scrollable Loot List when in proximity to multiple lootable objects

Implementations of this include Genshin Impact (a scrollable list of proximal objects) and Wasteland 3 (a loot menu of all area materials after a combat encounter), ...
Suggested by: FleetFighter (01 Mar) Upvoted: 23 Jul Comments: 7
Under consideration

Add a prompt that lets you know the current story is about to end.

Simple. just add a prompt that lets you know that the current story is about to end, and give you the option to continue to story end, or keep playing on the current ...
Suggested by: ReighnbowCrash (05 Apr) Upvoted: 12 Jul Comments: 2
Under consideration

Aiming and pulling out a gun is basically the same action and it does not feel good

(this is a duplicate of a steam forum post i made hence i am not sure where to leave feedback) Bigger guns have a noticable animation when you pull them out. You ...
Suggested by: Syler19839 (01 Apr) Upvoted: 12 Jul Comments: 4
Under consideration

Add an arc/trajectory for random objects you can throw (lanters, barrels etc.)

I'd like to see an arc/trajectory line (like dynamite) for random objects you can pick up in the world like lanterns and barrels so you know exactly where they land.
Suggested by: 1i (01 Apr) Upvoted: 13 Oct Comments: 1
Planned

Accessibility option to have cutscene dialogue progress when clicking for slower readers

Dialogue auto-progresses during certain cutscenes, which can be hard to follow along for slower readers. It'd be helpful if there were an option to have the text ...
Suggested by: tsundereployer (01 Apr) Upvoted: 05 Jul Comments: 1
Under consideration

Complex statistics, maybe unlocked after you beat the game?

The game already tells you among other flags the amount of total human kills after every journey. I think it would be fun to have access to other statistics, such as ...
Suggested by: D____G (28 Feb) Upvoted: 30 Jun Comments: 1
Under consideration

Inventory Sorting

When looking at your inventory outside of your actual characters inventory screen (say, in the bank or on a follower) it gets very cluttered very fast. One way to ...
Suggested by: Baldie (02 Apr) Upvoted: 10 Oct Comments: 2
Under consideration

Final Strikes with weapons that are feasibly non-lethal should knock out enemies, rather than kill

If you final hit the enemy with a kick, shovel, fists, throw an object from height on someone or other feasibly non-lethal strike it will knock out an enemy rather ...
Suggested by: Forte (31 Mar) Upvoted: 05 May Comments: 5
Done

Custom Difficulty

Allow players to tweak the difficulty modifiers to create their own custom difficulty (AP regen, health regen, damage from enemies, HP of friendlies, etc).
Suggested by: aplethoraof (02 Apr) Upvoted: 01 Nov Comments: 1
Under consideration

"Chapter select" option to let us replay from certain journeys

It'd be really useful if an autosave could be created at the top of each journey so that we could start again from specific characters with our previous loadout ...
Suggested by: tsundereployer (01 Apr) Upvoted: 25 May Comments: 0
Under consideration

Werewolf form time

This isn't only my concern but given the short timer you're given upon transformation just makes the action feel rushed. I'd definitely prefer to be able to switch ...
Suggested by: Joao (24 Apr) Upvoted: 05 Oct Comments: 2
Under consideration

Localization

Hello. I really like the game, but my English is not enough. Is it possible for you to make a Ukrainian localization for the game? I know many Ukrainian fans that ...
Suggested by: Stepan (20 Jul) Upvoted: 22 Jul Comments: 6
Under consideration

Tactical mode on console

Please add Tactical mode on console. It's present in the PC version, and it makes chaotic firefights much more manageable. Why is this completely missing from the ...
Suggested by: Claven (01 Apr) Upvoted: 01 May Comments: 3
Under consideration

Warning that Golden Cards do not carry over between Heroes.

I did not know that golden cards did not carry over between heroes, so as far as I know I lost a couple when I stopped being the bounty hunter. Would be nice to work ...
Suggested by: Metzli (02 Apr) Upvoted: 29 Jun Comments: 6
Under consideration

Stack up items in inventory

Please let us manually stack up items of the same in inventory. For example i get two different dynamite stacks (i.e. amounting to 2 and 3) instead of one by 5. ...
Suggested by: Simon (02 Apr) Upvoted: 12 Jul Comments: 3
Under consideration

(Xbox) Add Mouse & Keyboard buttons layout/full support

Howdy partner, I see that the game supports Mouse and Keyboard on Xbox ! But the buttons layout is still displaying Xbox game pad buttons. There are also small ...
Suggested by: Albinooo5644 (31 Mar) Upvoted: 30 Jul Comments: 3
Under consideration

There are too many 1-star bounties. Make other difficulties of bounties more frequent.

I am in Journey 2, and 1-star bounties are already trivial. You have your gear from the previous character and you are reasonably experienced at this point -- you ...
Suggested by: suejak (06 Apr) Upvoted: 29 Jun Comments: 2
In Patch 1.03

Click Quest to Auto Center Map on Marker #qualityoflife

When clicking on a quest in the quest list on the world map, it would be great if the map automatically centers on the corresponding quest marker. Just a small ...
Suggested by: YetiFrood (28 Feb) Upvoted: 17 Jun Comments: 2
Planned

Add New Game+

There are already suggestions for letting players continue playing after the main story is done and letting them switch around the characters as they want, which I ...
Suggested by: Ani (03 Apr) Upvoted: 10 Aug Comments: 1
Under consideration

Option to disable Vingette and Chromatic Abberation in game.

On PC you can manually disable CA and Vingette with an engine.ini edit, but it would be nice to have these options in game. I (and many others) dislike most post ...
Suggested by: Metzli (02 Apr) Upvoted: 04 Oct Comments: 3
Under consideration