Aiming and pulling out a gun is basically the same action and it does not feel good
(this is a duplicate of a steam forum post i made hence i am not sure where to leave feedback)
Bigger guns have a noticable animation when you pull them out. You have to wait for this animation to play out every time you stop aiming and every time you start aiming amidst a gunfight.
It is especially annoying when fighting with shotguns, since you usually need to close in, and then wait for the animation to finish while staying right in front of the enemy. Also, if you happend to stop aiming before reloading, you'll have to wait for: gun holstering, gun unholstering and only then - reload.
Every time you kick, your character ends up with a holstered gun (despite holding the gun in her hands during the kick animation). Unholstering animation is just as long as enemy stagger for some weapons, which pevents you from capitalizing on stagger effect.
Suggestion: just make it like in Bethesda games - holding reload key will hostler/unholster gun (aiming also pulls the gun out).
Comments: 4
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03 Apr, '22
KarakPrimary reason i do not use a shotgun, as its extremely clunky to use.
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03 Apr, '22
Christopher DiBellaThis is an annoyance but I'll tell you what is a PROBLEM: This effect with melee weapons. Draw speed on melee weapons is far, far too slow.
Despite having the most variety of any weapon in the game, melee is objectively worse in most situations largely because of this slowdown between switching to the weapon and using it. -
09 Apr, '22
Paul HarveyNot sure whether I should make a new suggestion, but this seems like it covers it. If I switch weapons while I'm aiming, the new weapon is not aiming; this feels really counterintuitive, especially if you use toggle aim (as I do). I would suggest that if you switch weapons while aimed, the new weapon will automatically be in aimed mode too.
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12 Apr, '22
Syler19839Paul Harvey, yes, totally agree!